Guild Members

Stats

Standard RPG stats. Used for quest checks - there isn't a real combat system or anything, so "combat" scenarios are handled through dice rolls.

(Stats subject to revision)

Body Scores

How big boobs/butt/dick/whatever are. They can't be negative (except -1, see below), but can "default" to something other than 0 (ie height). Default values vary on race, body template, and quirks (see character creation for more info).

These are typically "10 points = 1cm" in the relevant measurement. Exceptions are detailed below. These measurements are rough and shouldn't be labeled as such in the UI unless they're really obvious (like height).

Any character with a score of -1 doesn't have that body part, but can potentially gain it (ie, a woman can have a penis, but can't have a tail). This is harder than simply raising the score, but certain items are capable of it.

Body Amps

Invisible(?) values. A multiplier on body changes, to give characters an "intended" body shape. These are difficult, but far from impossible, for the player to change. Also varies based on race, body templates, and quirks.

Body categories include:

Certain body part descriptors exist, to define that body part in ways other than pure numbers. These include:

Items

Every day each guild member can be assigned an item. They will consume it at the end of day, gaining its effects. More information on the items page.

Quest

Every day each guild member can be given a quest. They (and their stats/body) will then be used for all that quest's checks. Stat gains and damage from the result of the quest will be will be assigned to the guild member, as well. More information on the quests page.

Damage

Usually 0. Some quests can result in damage being given to a guild member, which prevents them from taking more quests until it hits 0 again. Damage heals by default at a rate of 1 per day, but this can be accelerated through guild upgrades or items.

Creation

Every day, a certain number of characters are automatically generated. A generation limit of characters are generated, and a hiring limit of those characters are shown, depending on who makes it through the filter (described below). The player can select one of these characters to hire, up to their guild's member limit.

Generation steps:

  1. Select a race. This is weighted RNG.
  2. Select a body template. Each race has a set of body templates that are also weighted RNG. This affects the base body, base amps, the gender of the character, and a hiring price multiplier.
  3. Select a class. This is also weighted RNG. This affects starting stats.
  4. Select a quirk (optional - not all characters are generated with one). This is one last modifier to the body.
  5. Roll starting body/amps, based on the body template (which has a range of starting values), guild upgrades, and the selected quirk.
  6. Select a name. These are generated by race.
  7. Add the character to the hire list. Repeat until all characters are generated, up to the generation limit. Display any characters that match the hiring filter, up to the hire limit.

Hiring Filter

The player can filter for specific criteria, such as race, gender, or body part ranges. If they do so, then the game generates a number of characters, and displays a number of characters up to the hire limit, even if this ends up being less than the limit or even zero.. Generation limit and hire limit can be increased through guild upgrades. Generation limit will increase the likelyhood of getting matches when the filter is active, and hire limit will increase the number of choices given per day.

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