Game Flow
Example game flow, both in terms of things the game generates and the player chooses.
- Day begins.
- Quests are generated.
- New guild hires are generated.
- Player gains control. They may navigate menus to make any decisions they wish to make.
- Quests and items can be assigned to guild members.
- New guild members can be hired.
- NPCs can be visited, for shopping or reputation mangement purposes.
- Day ends. Each character with something interesting happening to them is shown, in order. The player can elect to fast-forward to only show important events for characters, such as taking damage or quests with choices. For each character...
- If damaged, heal them.
- If a quest is assigned, resolve it. Quest trees are travelled to a result. Rewards are applied and costs are paid.
- If an item is assigned, resolve it. Effects are applied.
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