Game Flow

Example game flow, both in terms of things the game generates and the player chooses.

  1. Day begins.
    1. Quests are generated.
    2. New guild hires are generated.
  2. Player gains control. They may navigate menus to make any decisions they wish to make.
    1. Quests and items can be assigned to guild members.
    2. New guild members can be hired.
    3. NPCs can be visited, for shopping or reputation mangement purposes.
  3. Day ends. Each character with something interesting happening to them is shown, in order. The player can elect to fast-forward to only show important events for characters, such as taking damage or quests with choices. For each character...
    1. If damaged, heal them.
    2. If a quest is assigned, resolve it. Quest trees are travelled to a result. Rewards are applied and costs are paid.
    3. If an item is assigned, resolve it. Effects are applied.

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